Post by Maverick1 on Jan 5, 2014 22:30:09 GMT -5
10 v 10 Set Up & Rule Set
Physics - Freedom
Score Settings - Cap limit 10
Map Times - 30 Minutes
Overtime - 20 Minutes (sudden death/first to cap wins)
Classes Allowed - All Classes Allowed 1 Sniper
Spawn Type - Core Spawn Path, Soldier, Jug (must hit any inventory station to change into your preferred Armor)
Pool Team Credits - Enabled
Health Multiplier - 0.5000
Grav Cycle - Limit 3 Price 200 Credits
Shrike - Limit 2 Price 400 Credits
Beowolf - limit 2 Price 600 Credits
Supply Drop - Enabled Price 20,000 Credits
Cool Down - 45 Seconds
Build Up - 5 Seconds
Ammo Only – Disabled
Base Objectives - Enabled
Base Upgrades - Enabled (limit upgrade 2. Beyond 2, penalty of inoperative upgraded asset for remainder of map)
Generator Regeneration - Disabled
Generator Destructible - Enabled
Powered Deployable - Enabled (limit upgrade 2. Beyond 2, penalty of inoperative upgraded asset for remainder of map)
Friendly Fire - Enabled .
Do not "turtle" the flag! (you may take the flag into a gen room, but it must be taken out of the base/gen room in less than 1 minute; if not that team loses a cap per penalty at the end of the map)
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BE ADVISED!!! You will notice that a Tactical Strike IS an option you can attempt to use. This is for TARGETING LASER ONLY! The time has been pushed out as far as we can push it (two minute warm up). A tactical strike is NOT to be used in game. Failure to adhere to this rule shall result in removal of said player for the remainder of the match/Tournament.
Physics - Freedom
Score Settings - Cap limit 10
Map Times - 30 Minutes
Overtime - 20 Minutes (sudden death/first to cap wins)
Classes Allowed - All Classes Allowed 1 Sniper
Spawn Type - Core Spawn Path, Soldier, Jug (must hit any inventory station to change into your preferred Armor)
Pool Team Credits - Enabled
Health Multiplier - 0.5000
Grav Cycle - Limit 3 Price 200 Credits
Shrike - Limit 2 Price 400 Credits
Beowolf - limit 2 Price 600 Credits
Supply Drop - Enabled Price 20,000 Credits
Cool Down - 45 Seconds
Build Up - 5 Seconds
Ammo Only – Disabled
Base Objectives - Enabled
Base Upgrades - Enabled (limit upgrade 2. Beyond 2, penalty of inoperative upgraded asset for remainder of map)
Generator Regeneration - Disabled
Generator Destructible - Enabled
Powered Deployable - Enabled (limit upgrade 2. Beyond 2, penalty of inoperative upgraded asset for remainder of map)
Friendly Fire - Enabled .
Do not "turtle" the flag! (you may take the flag into a gen room, but it must be taken out of the base/gen room in less than 1 minute; if not that team loses a cap per penalty at the end of the map)
.
BE ADVISED!!! You will notice that a Tactical Strike IS an option you can attempt to use. This is for TARGETING LASER ONLY! The time has been pushed out as far as we can push it (two minute warm up). A tactical strike is NOT to be used in game. Failure to adhere to this rule shall result in removal of said player for the remainder of the match/Tournament.